AI Insights · Timothy · December 2021
Top 5 3D Anime Games on Android in Austria - Q4 2021
Explore the performance of the top 5 3D anime games on Android in Austria during Q4 2021, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 3D anime games on Android in Austria showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced significant fluctuations in its weekly revenue, starting at approximately $27K in late September and peaking at around $22K in early November. Downloads remained relatively stable, with a modest increase towards the end of December, reaching about 954 downloads in the final week. Active users for the game showed a steady upward trend, growing from 10.5K to 12.6K throughout the quarter.
Summoners War demonstrated a strong upward trend in revenue, starting at $8K and reaching nearly $16K by mid-December. Despite this, the game saw relatively low download numbers, fluctuating around the 30-70 range. Active users showed some variability but generally hovered around 4K, peaking at 4.2K in late December.
DRAGON BALL LEGENDS had a notable increase in revenue, particularly in the last two weeks of December, where it surged to approximately $18K. The game’s downloads were moderate, with a peak of 452 downloads in late November. Active users for the game ranged between 3K to 3.8K, showing a slight increase towards the end of the quarter.
The Seven Deadly Sins showed a mixed performance with revenue peaking at around $10K in early December but dropping to approximately $3.4K by the end of the month. Downloads fluctuated, peaking at 114 in early December and ending the quarter with 97. Active users remained relatively stable, averaging around 2K throughout the quarter.
Honkai Impact 3rd displayed consistent revenue growth, with a notable peak at $7.9K in late October and another rise to $5.3K in December. Downloads for the game remained steady, averaging around 100-140 per week. Active users showed slight variations, maintaining an average of approximately 1K through the quarter.
For more detailed insights and data, visit Sensor Tower.